Here is the Lost Planet 3 Reviews Round-Up
Lost Planet 3 at least has a respectable story and some combat variety to it, even if the pieces don’t always come together quite right. Jumping in and out of the mech keeps it from being just another cover-based shooter. If not for level design that’s full of frustrating inconsistencies, it might even have been good enough to fully recommend.
There’s a constant tug of war between the excellent structure and world that Spark has in Lost Planet 3 and the basic mechanical foundation they don’t quite nail. Spark Unlimited has made a game that is both more and less than the sum of its parts — but there’s enough ambition there to see what Lost Planet 3 could have been. It went beyond predictable third-person shooter conceits often enough to make me glad I explored it, even if I wondered where the "could have beens" would have gone.
It's worrying when the nicest thing you can say about a game is that the early sections manage to be boring in an interesting way, but it's true for Lost Planet 3. It's a game that manages to make third-person shooting feel like work - and one that makes work feel like something that more games should explore.
Game Informer 6/10
I don’t hate Lost Planet 3. There’s still a base satisfaction to popping orange Akrid weak points and mopping up goo. I even made a point to track down most of the hidden collectibles. The first two games balanced out any unsavory elements with mega moments and straightforward fun. The third entry simply doesn’t have enough thermal energy to overcome its many problems.
Ignore the number on the box: Lost Planet 3 is actually a prequel to Capcom’s previous alien-blasters, set long before the sub-zero antics of Lost Planet: Extreme Condition. That’s on paper. In practice, it feels more like a reboot, keeping some familiar series elements, shaking up the gameplay and aesthetics, and taking a more personal approach to narrative. It’s certainly a fresh take on the franchise, but sadly, it isn’t a particularly captivating one.
Lost Planet 3 is a slightly above-average shooter that somehow manages to make its take on family, legacy and responsibility feel genuine. It's a surprising mix. Part of Lost Planet 3's uniqueness is in how it kinda says that workers' lives are the currency for larger organizational movements. Scores of nameless individuals died building the railroads, oil pipelines and electrical grids we take for granted today. Lost Planet 3 puts one of those kinds of people in the role of hero. It's less of a power fantasy and more of a reflection of what you gain and give up with a working life.Note: Lost Planet 3 offers multiplayer options, too, and this review will be updated once we've had time to assess what the online experience feels like.
A quality sci-fi shooter with a likeable hero, a compelling setting, and fun combat - that is, until you climb into your mech.
Games Radar 2.5/5
Lost Planet 3 starts off down the path of mediocrity almost immediately. Jim Peyton is a relatable character, but his story is held back by repetitive combat, tedious quests, and a narrative that doesn't deliver. Once you've played the first few hours of the campaign, you'll feel like you've already seen it all as you drag through the remainder of the plot. LP3 goes through the motions of the typical action game, never delivering any surprises or gameplay elements that would make a memorable experience. Instead, you'll just get to fight a giant crab boss for the fourth time.
Spark has made its best game to date, but fails on so many levels the end result is still only a notch above a complete washout. Enemies are dull, weapons are lacklustre (the shotgun is one of the worst I've ever used and the melee attack is appalling), the mech isn't fun, and the multiplayer is blighted by similar issues that real-life foes can't fix. More Kerry Katona than Heston Blumenthal.