Castlevania: Lords of Shadow 2 is a game developed by Konami and MercurySteam for the Playstation 3, the Xbox 360 and Microsoft Windows. It is the sequel to Castlevania: Lords of Shadow and Mirror of Fate. It will be released on February 27, 2014.
The game concetrate o nwhat happened to Gabriel Belmont (Dracula), after the events of the first two games . This is the last game developed by MercurySteam and is the conclusion to the Lords of Shadow Saga.
Polygon – 5/10
"CASTLEVANIA: LORDS OF SHADOW 2 FAILS TO DELIVER ON ITS PREDECESSOR'S BIG PROMISES
"That's really the biggest shame in Castlevania: Lords of Shadow 2: It carries over all of the original game's weaknesses but fails to live up to its strengths. Three years ago, it seemed like MercurySteam had an intriguing vision for its rebooted Castlevania universe. But what we're left with at the end of the trilogy is a couple of cool ideas with no momentum. It's not payoff — it's anticlimax."
Edge – 4/10
"Lords Of Shadow 2 is clunky, ugly and deeply misguided. It’s a game that sees the lord of the damned as a vehicle for rat-powered linear stealth, and that takes a future-Gothic London setting and then sets the action in tower blocks and sewers. MercurySteam says this will be the final game in the Lords Of Shadow saga, and on the evidence of this cluttered, bloated and forgettable mess, it’s just as well."
IGN – 6.5/10
"Lords of Shadow 2 may have gained an open world, but a poor story, uninteresting enemies, and a bland cast of characters came with it. Combat might be improved, but forced stealth sections cause nothing but dismay and frustration. The end result is something that doesn’t come near the level of overall quality found in the original Castlevania: Lords of Shadow."
"Lords of Shadow 2 tries to do too many things, and the end result suffers because of it"
Strategy Informer - 7.5/10
"Castlevania: Lords of Shadow 2 does some things alright and some things really well. The lack of anything not done before and the run of the mill story still leave the game a decent gaming experience, there’s still plenty to see and plenty to kill, and, as mentioned before, there is a great sense of games and level design competency which oozes from the seams. For third person action veterans it probably won’t quite cut the mustard, but for Castlevania fans who are still digging the reboot this will be another good title in the reimagining of a classic series."
Joystiq – 4/5
"Like Dracula himself, his latest adventure is imperfect – its listless, poorly presented evils sometimes warring against its better, more exciting nature. I won't spoil Dracula's fate, but as for the fate of Castlevania: Lords of Shadow 2, the better half wins out."
Videogamer – 6/10
"The world is both large and intricately detailed, and you'll want to explore it. But there aren't enough interesting set-pieces to assuage the feeling you're merely engaging in attritional combat to see the next environment or get to the next part of the story. A huge shame."
- OXM - 8/10
"How has MercurySteam dealt with the complaints made against the first game? As we've mentioned, this time, we're in a full, interconnected world. The plot will still lead you on a linear path, and you'll get teleported to where the game wants you to be fairly regularly. But it's possible to navigate the frequently confusing map entirely under your own steam. Lords of Shadow 2 doesn't feel open-world in the Skyrim sense, but there are so many opportunities to investigate and veer, that the illusion of choice is well maintained."
DigitalSpy – 3/5
"Spectacular castles and dungeons are offset by dull contemporary interiors, the deep combat system is preceded by clumsy stealth sections, and while characters are well voiced, ridiculous scripted sequences feel like something's been lost in translation."
Eurogamer – 5/10
"Sharpening the disappointment is the fact that the team at MercurySteam has already made a good game, and perhaps had an opportunity here to make a great one. The first Lords of Shadow was a sweet surprise. The follow-up is a hostage to a story it tells badly, and a prisoner within a dull urban maze that refuses to become a characterful exploratory playground."
Game Informer – 6/10
"That’s ultimately the problem with Lords of Shadow 2. This shambling monstrosity is composed of chunks from other, better games. Rather than blend them together into something new like its predecessor attempted, this one just feels like a patchwork mess."
CVG – 8/10â€‹
A hefty slurp of bloodied bombast, tainted by misguided attempt to please everyone.
- â€‹ â€‹The gleeful gruesomeness of playing as Dracula.
- Gorgeous art design and lush orchestral soundtrack.
- Features a generic paint-by-numbers storyline.
- Clunky movement exacerbated by poor button mapping
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